A Thief II Fan Mission Update: Part II
United Bank of Auldale (UBA)

After getting into editing again I think that setting a Christmas eve release date achievable if I buckle down and get to work. The trouble is building myself up to dealing with the Dark Engine's DromEd editor again after all those years have passed. I should be working on a new mission but updating this one should help me to get my mission building skills built up again so I can create a new fan mission that's been on my mind. I don't know if I should continue with the new one because it'a already a train wreck as far as design is concerned so we'll see. That being said, below is the long list of items that need work. More to come!
UBA - Fix Notes
- Fix guard by exit - make invisible key on belt visible - see fix notes on TTLG website
- Move gold dice from pillar in center of room on top floor of Hammer foundry, and add tables and chairs, etc.
- Center text on Dewdrop doll plaque - 2nd floor Hammer foundry.
- Move tapestry on 1st level police station so sword is able to destroy it & check room brush because guard doesn't react correctly to noise or sight of Garrett.
- Fix keys on station shelf so that they hang - never could get that right.
- Center text on cell plaques
- Check all tapestries in police station upstairs too.
- Update names on readables to more Thiefy names.
- 1st Inn: Update chimney & ladder to make it easier to climb.
- Make closet door open inward on first floor of 1st inn.
- Fix record player volume - too low.
- Make readables fixed so you don't have to carry all of them around.
- Servant room lock - make pickable or use hotel master key. Which one makes more sense? If master key won't work then make a readable explaining why.
- Change key name on lady on 2nd floor of 1st inn to "mysterious" or "strange" key.
- What is the "useful key" on 2nd floor of 1st in? Move somewhere else? Rename?
- Sea chest in attic of 1st inn - What the point of the note inside? Delete or link to actual treasure in Thieves Guild warehouse.
- Make floor thicker in attic of 1st inn so sound doesn't travel through and alert the guard.
- Add some detail to alley between 1st hotel and cemetery. Update plaque at the back to something more interesting or funny.
- Update readme version , contact info, etc.
- Fix lighting by Hammer church - out front.
- Sound issue in church and on the trigger for the "die" sound in cemetery. Maybe get rid of the sound effect.
- Trigger for music inside coffee shop & volume needs adjustment.
- Update readable in coffee shop - delete 'tritium' and replace with something more Thiefy or holiday.
- Power station plaque - center text and change to same plaque as other buildings.
- Fix readables in the entire missions - update text - Use ChatGPT to edit.
- Change non-ko guard to regular?
- Update text to more Thiefy names and fix readables in 2nd hotel.
- Change doors in top floor of coffee shop - eliminate or fix - move keys to 1st floor - leave potions in place - make entrance more noticeable. Maybe make a multi-floor shop.
- 2nd floor coffee shop treasure - delete room & move treasure - see #28
- 2nd floor inn - bedside lamp - get to shut off all the way.
- Fix ladder in elevator shaft - make stairs or add functioning elevator?
- Bank - change double doors to single - no need for 2 sets - keep keys.
- 2nd floor readable not needed - move ATM code note to desk - change note text & move code sheet closer or someplace more interesting. Maybe leave code in random spot with no explanation.
- No pick broom closet 2nd floor bank office - make closet smaller or add objects like bucket, etc. - maybe more water/moss arrows.
- Vault key name change to "vault."
- Review all safe key names.
- Are two invisibility potions needed to get in and out of big bank?
- With door closed in big vault area the big bots can't hear fire arrow - change?
- Remove treasure value on Dewdrop.
- Change name to window key to warehouse.
- Lettuce name says 'apple' - fix.
- Warehouse safe floor - raise & make safe pickable and add more bots and guards.
- Change height on rear crates to make more fun to climb.
- Make beginning more sewer tunnel like.
- Starting note location change? Make easier to find.
- Scouting orb, flash bomb and invisibility potion not necessary - maybe move to a shop window and make unfrobbable.
- Sword not needed - after all it's Christmas time.
- Reduce water & moss arrows - delete broadhead arrows.
- City gate - make open faster or use different gate.
- Remove HUMMV at end - move outside of brush if deleting messes things up.
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